Outriders (Grenade Launcher)

ID: wh_main_emp_cav_outriders_1

Unit

Outriders (Grenade Launcher)
Missile Cavalry
48 800 200
Anti-Infantry
Vanguard Deployment
Can't Attack Air
3,984
Armour 30
Leadership 50
Speed 33
Melee Attack 18
Melee Defence 14
Weapon Strength 24
Charge Bonus 12
Ammunition 18
Range 100
Missile Strength 22

About

Unit Description

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Historical Description

Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Can't Attack Air

Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 18
Melee Defence 14
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 50
Bonus Hit Points 75
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Medium
Unit Group Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 2
Recruitment Cost 800
Upkeep Cost 200
Unit Size 48
Melee CP 128
Missile CP 512

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 100
Minimum Range 7
Marksmanship Bonus 10
Projectile Spread
Damage 10
Armor-Piercing Damage 2
Base Reload Time 10
Armour
Armour Value 30
Shield
Missile Block Chance 0