About
Unit Description
Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.
Historical Description
Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.
Attributes
Guerilla Deployment
Hide (forest)
This unit can hide in forests until enemy units get too close.
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Can't Attack Air
Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Detailed Stats
Battle Entity Stats |
Unit Size |
Medium |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
90 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Cavalry |
Unit Class |
Missile Cavalry |
Move Action Points |
2100 |
Melee Attack |
18 |
Melee Defence |
14 |
Charge Bonus |
12 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
2 |
Morale |
50 |
Bonus Hit Points |
75 |
Unit Stats |
Unit Caste |
Missile Cavalry |
Unit Weight |
Medium |
Unit Group |
Missile Cavalry |
Unit Group Parent |
Missile Cavalry & Chariots |
Recruitment Turns |
2 |
Recruitment Cost |
800 |
Upkeep Cost |
200 |
Unit Size |
48 |
Melee CP |
128 |
Missile CP |
512 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
3 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
100 |
Minimum Range |
7 |
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
10 |
Armor-Piercing Damage |
2 |
Base Reload Time |
10 |
Shield |
Missile Block Chance |
0 |