ID: wh_main_emp_cav_outriders_0


Missile Cavalry
60 700 175
Armour-Piercing Missiles
Vanguard Deployment
Armour 30
Leadership 50
Speed 33
Melee Attack 18
Melee Defence 14
Weapon Strength 24
Charge Bonus 12
Ammunition 20
Range 130
Missile Strength 28


Unit Description

Fast and dependable, an Outrider can be in one place to fire, then be in another to fire again moments later.

Historical Description

Outriders are both the commanders and drill instructors of the Pistolkorps. They are rarely noblemen, but usually veterans elevated from the ranks of state regiments who have shown an affinity for horsemanship and a talent for training new recruits. Outriders typically wear ornate armour, for nobles pay well for their sons to learn the art of war. They tend to form separate regiments to show their charges exactly how it's done, but also to display their martial skills to any noble looking for an experienced instructor to tutor their sons. As the Pistolkorps is funded in part by the Imperial Engineers School, Outriders are equipped with deadly repeater handguns, capable of unleashing devastating storms of lead at range. The Outriders' leader, inevitably the keenest among them, will often be armed with an even more outlandish weapon befitting his status.


Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 18
Melee Defence 14
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 50
Bonus Hit Points 73
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Medium
Unit Group Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 60
Melee CP 112
Missile CP 448


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 130
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 3
Armor-Piercing Damage 15
Base Reload Time 6
Armour Value 30
Missile Block Chance 0