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Mortars | |
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Siege Artillery |
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44 | ![]() |
650 | ![]() |
167 |
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Anti-Infantry |
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Armour | 20 | ||
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Leadership | 50 | ||
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Speed | 30 | ||
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Melee Attack | 10 | ||
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Melee Defence | 6 | ||
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Weapon Strength | 24 | ||
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Charge Bonus | 5 | ||
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Ammunition | 22 |
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What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor-sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry multiple good-luck charms about their persons.
This unit cannot run and will only move at walking pace.
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.00 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 3.80 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Siege Engine |
Unit Class | Field Artillery |
Move Action Points | 2100 |
Melee Attack | 10 |
Melee Defence | 6 |
Charge Bonus | 5 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 5 |
Morale | 50 |
Bonus Hit Points | 48 |
Unit Stats | |
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Unit Caste | War Machine |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 650 |
Upkeep Cost | 167 |
Unit Size | 44 |
Melee CP | 60 |
Missile CP | 590 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 3 |
Building Damage | 10 |
Armour | |
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Armour Value | 20 |
Shield | |
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Missile Block Chance | 0 |
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