Helblaster Volley Guns - Unit | Total War: WARHAMMER II Database Helblaster Volley Guns - Unit | Total War: WARHAMMER II Database

Helblaster Volley Guns

ID: wh_main_emp_art_helblaster_volley_gun

Unit

Helblaster Volley Guns
Field Gun
44 1050 263
Armour-Piercing Missiles
2,464
Armour 20
Leadership 50
Speed 30
Melee Attack 10
Melee Defence 6
Weapon Strength 24
Charge Bonus 5
Ammunition 198

About

Unit Description

Helblaster Guns eviscerate opposition from a distance with a ceaseless shower of black powder fire.

Historical Description

The Helblaster Volley Gun is one of the most infamous black-powder weapons ever invented, its devastating firepower able to tear apart an entire regiment in a crackling volley of ear-splitting reports. The Helblaster Volley Gun is the lethal creation of the deranged Engineer, von Meinkopt, and the terrifying reputation of this weapon has spread to all corners of the Old World. Its nine separate barrels are divided into three 'decks' and are turned by the means of a central crank, which means that it can unleash devastating hails of shot that shred its unfortunate target in a firestorm of leaden death. The serious disadvantage of the Helblaster is that it is notoriously prone to jams, misfires and explosive malfunctions. As a result, Helblaster crews are a morbid lot who tend to be paid up with the Priests of Morr.

Attributes

Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 10
Melee Defence 6
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 50
Bonus Hit Points 48
Unit Stats
Unit Caste War Machine
Unit Weight Medium
Unit Group Field Gun
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 1050
Upkeep Cost 263
Unit Size 44
Melee CP 130
Missile CP 1020

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 3
Building Damage 10
Armour
Armour Value 20
Shield
Missile Block Chance 0