Gyrocopter (Brimstone Gun)

ID: wh_main_dwf_veh_gyrocopter_1

Unit

Gyrocopter (Brimstone Gun)
Flying War Machine
4 800 200
Armoured
Armour-Piercing Missiles
Anti-Large
Death from Above
3,772
Armour 100
Leadership 66
Speed 70
Melee Attack 30
Melee Defence 6
Weapon Strength 66
Charge Bonus 25
Ammunition 18
Range 100
Missile Strength 123

About

Unit Description

The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!

Historical Description

Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.

Abilities

Gyrocopter Bomb

As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Death from Above

While airborne, this unit can use a special attack to damage enemies below.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 7.00
Acceleration 6.00
Deceleration 10.00
Charge Speed 9.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 220
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 30
Melee Defence 6
Charge Bonus 25
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 66
Bonus Hit Points 935
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Flying War Machine
Unit Group Parent Flying War Machines
Recruitment Turns 2
Recruitment Cost 800
Upkeep Cost 200
Unit Size 4
Melee CP 160
Missile CP 640

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 50
Weapon AP Damage 16
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 100
Minimum Range 10
Marksmanship Bonus 10
Projectile Spread
Damage 28
Armor-Piercing Damage 85
Base Reload Time 11
Armour
Armour Value 100
Shield
Missile Block Chance 0