About
Unit Description
The Brimstone Gun gives the Gyrocopter pilot a more accurate and lethal tool, ideal for obliterating the target completely!
Historical Description
Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. They can take off and land vertically, as well as hover in position over a spot. Although originally used to fly over difficult mountain terrain and drop supplies and messages to beleaguered settlements besieged by foes, the Gyrocopter was soon tested over battlefields with great success. The main armament of a Gyrocopter is a steam gun. When the valve is released, this unleashes a super-hot steam from the engine that blasts out of the barrel with a hissing scream. Although its reach is short-ranged, a skilled pilot can bob and spin into perfect position to unleash this cloud of scalding death across the foe's ranks. Over the years, the Gyrocopter's firepower has been augmented with bombs, with varying degrees of success. Originally, the pilot was responsible for lighting the fuse and throwing the bomb overboard while trying to fly and dodge enemy arrows. More recently, the Gyrocopter's small payload of bombs has been fitted into the craft's stabilisers.
Abilities
Gyrocopter Bomb
As the Gyrocopters speed over the heads of the enemy, their pilots release wing-mounted bombs onto targets below. A click on this button instantly releases one bomb per Gyrocopter.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Detailed Stats
Battle Entity Stats |
Unit Size |
Very Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
3.00 |
Run Speed |
7.00 |
Acceleration |
6.00 |
Deceleration |
10.00 |
Charge Speed |
9.00 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
220 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
30 |
Melee Defence |
6 |
Charge Bonus |
25 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
66 |
Bonus Hit Points |
935 |
Unit Stats |
Unit Caste |
War Machine |
Unit Weight |
Heavy |
Unit Group |
Flying War Machine |
Unit Group Parent |
Flying War Machines |
Recruitment Turns |
2 |
Recruitment Cost |
800 |
Upkeep Cost |
200 |
Unit Size |
4 |
Melee CP |
160 |
Missile CP |
640 |
Equipment
Melee Weapon |
Weapon Size |
Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
50 |
Weapon AP Damage |
16 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
100 |
Minimum Range |
10 |
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
28 |
Armor-Piercing Damage |
85 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |