Gyrobomber - Unit | Total War: WARHAMMER II Database Gyrobomber - Unit | Total War: WARHAMMER II Database

Gyrobomber

ID: wh_main_dwf_veh_gyrobomber

Unit

Gyrobomber
Flying War Machine
1 1150 287
Armoured
Armour-Piercing Missiles
Anti-Infantry
Death from Above
3,125
Armour 100
Leadership 66
Speed 60
Melee Attack 40
Melee Defence 4
Weapon Strength 88
Charge Bonus 30
Ammunition 230
Range 125
Missile Strength 62

About

Unit Description

From above, the bomber pilot releases a payload of high-yield explosives that wreak havoc on enemy lines.

Historical Description

Since the first flight of the Gyrocopter, Engineers have been seeking ways to upgrade its payload. There were times, such as when Greenskin invasions filled the valleys, swarming up a mountain's flanks to besiege a Dwarfhold, that Gyrocopters buzzing around the flanks just wasn't going to break up the attack. With some reconfiguration, and by losing the heavy weight of the steam gun, the Engineers' Guild were able to significantly increase the size and number of bombs carried. Thus was the Gyrobomber invented. Armed with their impressive bomb racks and a nose-mounted clatterygun, the Gyrobombers stream over the Dwarf battle lines seeking to obliterate the foe's largest formations. Already, several flying formations have become famous - perhaps most notably the Skyhammers from Zhufbar and the Blackhammer Bombers and Karaz-a-Karak.

Abilities

Gyrobomber Bomb

The Gyrobomber is fitted with much larger ordnance than the Gyrocopter. Should the multiple payloads hit their intended target the results will be quite spectacular!

Attributes

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Death from Above

While airborne, this unit can use a special attack to damage enemies below.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 6.00
Acceleration 5.00
Deceleration 8.00
Charge Speed 8.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 160
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 4
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 66
Bonus Hit Points 3117
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Flying War Machine
Unit Group Parent Flying War Machines
Recruitment Turns 3
Recruitment Cost 1150
Upkeep Cost 287
Unit Size 1
Melee CP 230
Missile CP 920

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 68
Weapon AP Damage 20
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range
Marksmanship Bonus 20
Projectile Spread 1.00
Damage 11
Armor-Piercing Damage 31
Base Reload Time 5
Armour
Armour Value 100
Shield
Missile Block Chance 0