Ungrim Ironfist

ID: wh_main_dwf_cha_ungrim_ironfist

Unit

Ungrim Ironfist
Great Axe Infantry
1 1200 300
Armoured
Armour-Piercing
Melee Expert
Charge Defence Against Large Foes
5,536
Armour 120
Leadership 100
Speed 32
Melee Attack 70
Melee Defence 40
Weapon Strength 430
Charge Bonus 50

About

Unit Description

This majestic helm has been worn by every Slayer King since the time of King Baragor!

Historical Description

There are few kinds of monsters that walk the world that Ungrim Ironfist has not slain in battle. Armed with the enormous Axe of Dargo, Ungrim deals death - carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a study horned helmet set with a golden crown. For Ungrim is both a Slayer and a king, more than likely the last of the line of Slayer Kings of Karak Kadrin. Although Ungrim cannot seek his death in Slayer fashion, he grows ever more restless, leading the throng of Karak Kadrin into countless battles. Inspired by his High King and seeking to avenge his slain son, Ungrim marches to war with the least provocation. It was Ungrim who slew the Dragon of Black Peak and who broke Queen Headtaker's siege of King Belegar's citadel in Karak Eight Peaks. The Slayer King has beaten Ogre mercenary Golgfag Maneater and held off a Chaos army in the Battle of High Pass. Most Dwarfs are amazed Ungrim has lived so long, and none think that a mighty death in battle can be very far away.

Abilities

Red Ruin

Seeking a mighty death - despite his kingly obligations - Ungrim recklessly carves a path of red ruin through foolish enemies.

Deadly Onslaught

Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Deathblow

Such is the strength within this warrior that when they strike it is sure to be a deathblow!

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.20
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 70
Melee Defence 40
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 100
Bonus Hit Points 5528
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Great Axe Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 1
Melee CP 1250
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 35
Bonus vs Infantry
Weapon Damage 145
Weapon AP Damage 285
Building Damage 150
Armour
Armour Value 120
Shield
Missile Block Chance 0