Master Engineer

ID: wh_main_dwf_cha_master_engineer_0


Master Engineer
Missile Specialist
1 1000 250
Ballistics Expert
Armour 120
Leadership 72
Speed 32
Melee Attack 38
Melee Defence 30
Weapon Strength 280
Charge Bonus 14
Ammunition 45
Range 180
Missile Strength 310


Unit Description

Who dares damage my engines!

Historical Description

Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.


Ballistics Calibration

This Hero has an eye for accuracy, firing rates and enemy sweet spots. War machines will benefit from his presence.

Extra Powder

There are those who have a knack for pushing artillery and their crews to new heights, allowing such machines to fire further than ever before.


All the sons of Grungni can dig-in, enabling them to better resist physical attacks from the foe. Any missile attacks they can make are also improved.



This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


Armoured units can block damage from any source apart from Armour-Piercing damage.

Ballistics Expert

This unit improves all nearby friendly missile units.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.20
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 38
Melee Defence 30
Charge Bonus 14
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 72
Bonus Hit Points 3900
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Missile Specialist
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 250
Unit Size 1
Melee CP 240
Missile CP 360


Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 60
Weapon AP Damage 220
Building Damage 150
Missile Weapon
Projectile Number 1
Effective Range 180
Minimum Range
Marksmanship Bonus 70
Projectile Spread
Damage 60
Armor-Piercing Damage 180
Base Reload Time 8
Armour Value 120
Missile Block Chance 0