Thorgrim Grudgebearer

ID: wh_main_dwf_cha_high_king_thorgrim_grudgebearer_1

Unit

Thorgrim Grudgebearer
Great Axe Infantry
1 1200 300
Armoured
Melee Expert
7,708
Armour 125
Leadership 85
Speed 30
Melee Attack 52
Melee Defence 62
Weapon Strength 500
Charge Bonus 20

About

Unit Description

There will be no rest, no peace, until every page of the Dammaz Kron is accounted for!

Historical Description

Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow there also sits a great wisdom, and he is able to uphold the ancient traditions as well as to accept (if not embrace) needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the Great Book of Grudges is entrusted into his keeping. It is Thorgrim's avowed wish to avenge every single entry contained in that voluminous tome - an impossible task if he should live a thousand lifetimes. Yet such is his resolve that he has already helped to rejuvenate the whole of the Karaz Ankor. Tales of his deeds, and the long list of grudges already struck out, fill his grim warriors with a feeling that the Dwarfs have long done without: hope. Borne upon the Throne of Power and brandishing the Axe of Grimnir, Thorgrim is at the forefront of what the Dwarfs hope will be a great conquering - a new age of retribution!

Abilities

Oath of Vengeance

From the Dammaz Kron, the High King recounts an ancestral grudge towards the foe, driving the Dawi into a vengeful rage.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Stand Your Ground!

On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.

High King

The High King is the embodiment of the Karaz Ankor. Should he be wounded or even fall then the Dwarfs will rise in a vengeful rage!

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 1.30
Run Speed 3.00
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 52
Melee Defence 62
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 85
Bonus Hit Points 7700
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Great Axe Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1200
Upkeep Cost 300
Unit Size 1
Melee CP 1500
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 300
Weapon AP Damage 200
Building Damage 150
Armour
Armour Value 125
Shield
Missile Block Chance 0