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Organ Guns | |
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Field Gun |
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32 | ![]() |
1100 | ![]() |
275 |
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Armour-Piercing Missiles |
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Armour | 40 | ||
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Leadership | 66 | ||
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Speed | 28 | ||
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Melee Attack | 16 | ||
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Melee Defence | 20 | ||
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Weapon Strength | 28 | ||
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Charge Bonus | 2 | ||
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Ammunition | 96 |
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Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.
An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.
This unit cannot run and will only move at walking pace.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.90 |
Run Speed | 2.80 |
Acceleration | 3.00 |
Deceleration | 4.00 |
Charge Speed | 3.70 |
Ch. Dist. to Commence Run | 30.00 |
Ch. Dist. to Adopt Pose | 25.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.30 |
Land Unit Stats | |
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Unit Category | Siege Engine |
Unit Class | Field Artillery |
Move Action Points | 2100 |
Melee Attack | 16 |
Melee Defence | 20 |
Charge Bonus | 2 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 3 |
Morale | 66 |
Bonus Hit Points | 70 |
Unit Stats | |
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Unit Caste | War Machine |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 2 |
Recruitment Cost | 1100 |
Upkeep Cost | 275 |
Unit Size | 32 |
Melee CP | 110 |
Missile CP | 990 |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 21 |
Weapon AP Damage | 7 |
Building Damage | 10 |
Armour | |
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Armour Value | 40 |
Shield | |
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Missile Block Chance | 0 |