Grudge Throwers

ID: wh_main_dwf_art_grudge_thrower

Unit

Grudge Throwers
Catapult
32 700 175
Armour-Piercing Missiles
Anti-Infantry
2,496
Armour 40
Leadership 66
Speed 28
Melee Attack 16
Melee Defence 20
Weapon Strength 28
Charge Bonus 2
Ammunition 22

About

Unit Description

More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry.

Historical Description

Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.

Attributes

Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.90
Run Speed 2.80
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.70
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.30
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 16
Melee Defence 20
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 66
Bonus Hit Points 70
Unit Stats
Unit Caste War Machine
Unit Weight Very Heavy
Unit Group Catapult
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 32
Melee CP 70
Missile CP 630

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 0