About
Unit Description
More rudimentary than the cannon, a Grudge Thrower is still an effective long-range weapon against enemy infantry.
Historical Description
Catapults were one of the earliest of the Dwarf-made war machines and have been used to command the approaches to Dwarfholds for many millennia. During the War of Vengeance, so great was their fury with the Elves that the Dwarfs began the practice of inscribing grudges on the rocks being used as ammunition. This custom stuck, and many crew believe that the engine is only as good as the grudges it throws - and therefore spend as great deal of time carving their anger directly onto the shaped stone ammunition. Grudge Throwers are still used by all Dwarfholds and over the long years there have been many famous engines whose renown has spread far and wide across the Karaz Ankor and beyond. Perhaps most famous of all was the 'Gob-lobber', a legendary catapult which drove off a great many Greenskin attacks during the Goblin Wars - although this was more down to the crew's use of live gobbo ammunition rather than pure accuracy.
Attributes
Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.90 |
Run Speed |
2.80 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
3.70 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.30 |
Land Unit Stats |
Unit Category |
Siege Engine |
Unit Class |
Field Artillery |
Move Action Points |
2100 |
Melee Attack |
16 |
Melee Defence |
20 |
Charge Bonus |
2 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
66 |
Bonus Hit Points |
70 |
Unit Stats |
Unit Caste |
War Machine |
Unit Weight |
Very Heavy |
Unit Group |
Catapult |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
1 |
Recruitment Cost |
700 |
Upkeep Cost |
175 |
Unit Size |
32 |
Melee CP |
70 |
Missile CP |
630 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
7 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |