Flame Cannons

ID: wh_main_dwf_art_flame_cannon


Flame Cannons
Field Gun
32 1300 325
Damage Dealer
Armour 40
Leadership 66
Speed 28
Melee Attack 16
Melee Defence 20
Weapon Strength 28
Charge Bonus 2
Ammunition 25


Unit Description

Flame Cannons belch burning pitch across the battlefield, raining molten death upon the enemy.

Historical Description

There are few weapons that can put fear into the heart of a foe like the Flame Cannon, one of the deadliest inventions of the Engineers' Guild. A volatile concoction of hot oil and molten tar is mixed within the Flame Cannon before air is pumped into the barrel; soon the pressure inside is tremendous and the barrel is almost ready to burst. At precisely the right moment, the Dwarfs place a burning oily wad into the nozzle and release the pressure. The mixture catches fire as it whooshes from the barrel in a leaping spurt. The burning oil arcs into the air towards the enemy ranks and, with a little bit of luck, lands in the middle of the foe, spraying boiling tar over them. For longer ranged shots, the Dwarfs simply apply more pressure, and the most experienced crew know exactly when to release the straining valve to achieve maximum distance. Those crews who misjudge this subtle balance rarely get another chance. Enemies struck by the Flame Cannons have their flesh melted off them in a slough, leaving only scorched bones and foul-smelling liquid that is best described as "goo". Even the bravest of those who survive, after seeing their comrades so gruesomely reduced, have been known to flee immediately.


Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.90
Run Speed 2.80
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.70
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.30
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 16
Melee Defence 20
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 66
Bonus Hit Points 70
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Field Gun
Unit Group Parent Artillery & War Machines
Recruitment Turns 3
Recruitment Cost 1300
Upkeep Cost 325
Unit Size 32
Melee CP 140
Missile CP 1260


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour Value 40
Missile Block Chance 0