Cannons

ID: wh_main_dwf_art_cannon

Unit

Cannons
Siege Artillery
32 800 200
Armour-Piercing Missiles
Anti-Large
2,496
Armour 40
Leadership 66
Speed 28
Melee Attack 16
Melee Defence 20
Weapon Strength 28
Charge Bonus 2
Ammunition 22

About

Unit Description

A staple of Dwarfen armies, the cannon is a long-ranged, powerful weapon essential to the Dwarfen grand strategy.

Historical Description

Cannons were first made by the Dwarfs of Zhufbar, although now, many of the larger Holds make their own. One of the most potent war machines, a cannon can shatter the most heavily armoured foe, pour shot into massed enemy formations, level a foe's cities or fortifications and topple the largest of monsters. They are, however, somewhat temperamental devices, and even the best-forged cannon in the world (those made by Dwarfs, naturally) are subject to occasional malfunction. The slightest crack or premature ignition of black powder can result in devastating accidents. In addition to the cannons housed within Holds, many Clans maintain a number of cannons that can join a throng on the march. These are hauled into overlooking positions on the battlefield where their long range and potent shot can dictate the course of the enemy's actions. Give the quality of their make, many Cannons have been in service for a number of centuries and are revered by their crew.

Attributes

Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.90
Run Speed 2.80
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.70
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.30
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 16
Melee Defence 20
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 66
Bonus Hit Points 70
Unit Stats
Unit Caste War Machine
Unit Weight Heavy
Unit Group Siege Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 800
Upkeep Cost 200
Unit Size 32
Melee CP 80
Missile CP 720

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 0