Hellcannon

ID: wh_main_chs_art_hellcannon

Unit

Hellcannon
Siege Artillery
12 1300 300
Armour-Piercing Missiles
Doomfire
Unbreakable
1,860
Armour 30
Leadership 70
Speed 28
Melee Attack 18
Melee Defence 14
Weapon Strength 28
Charge Bonus 5
Ammunition 25

About

Unit Description

The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances.

Historical Description

Part-Daemon, part-war machine, a Hellcannon is a massive construct of metal that growls and shakes with daemonic sentience. In battle, these arcane engines heave crackling blasts of raw energy that soar through the air into their targets, liquefying anything they touch and sending the survivors insane with fear. Hellcannons are guided by a team of corrupt and sadistic Chaos Dwarfs. These malign warsmiths escort and restrain the Hellcannons into battle, for the Daemons bound within hunger for a banquet of flesh. Such is the Hellcannon's bloodlust that it must be chained to the ground to stop it rampaging towards enemy lines. Even these precautions often prove inadequate, as there is little that can stay a Hellcannon's lust for destruction. The Chaos Dwarfs load their charge by brutally shovelling the bodies of their enemies into the Hellcannon's dire-furnace. Flesh runs like wax as the Daemon-machine's hearth feasts on body and bone. Soon, only the souls of its victims are left, harnessed in the Hellcannon's gullet as crackling bolts of energy that are fired towards the enemy in powerful spasms of malice.

Abilities

Blooood!

The Hellcannon breaks its chains and rushes forwards. Increased movement speed.

Boom!

The Hellcannon's blasts are devastating!

Attributes

Cannot Run

This unit cannot run and will only move at walking pace.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Doomfire

The Hellcannon transforms the souls of former victims into crackling bolts of energy. Targets hit by this projectile receive a leadership penalty. The daemonic bond between the Hellcannon and its shot also allows minor corrections of the latter's flightpath. When fired in first-person mode, you can control the projectile yourself.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 2.80
Acceleration 2.00
Deceleration 4.00
Charge Speed 3.50
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 18
Melee Defence 14
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 70
Bonus Hit Points 147
Unit Stats
Unit Caste War Machine
Unit Weight Very Heavy
Unit Group Siege Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 2
Recruitment Cost 1300
Upkeep Cost 300
Unit Size 12
Melee CP 96
Missile CP 864

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 30
Shield
Missile Block Chance 0