Peasant Bowmen

ID: wh_main_brt_inf_peasant_bowmen

Unit

Peasant Bowmen
Missile Infantry
90 400 100
Good Range
Expendable
Poor Accuracy
Poor Leadership
4,860
Armour 15
Leadership 36
Speed 33
Melee Attack 10
Melee Defence 14
Weapon Strength 22
Charge Bonus 3
Ammunition 22
Range 160
Missile Strength 29

About

Unit Description

Although inaccurate, Peasant Bowmen provide a cheap, plentiful line of defence against the oncoming enemy.

Historical Description

Although they speak their vows of duty, the peasants of Bretonnia do not understand. It is not their business to understand or to think - only to do. They do not know why they are summoned to fight - these things being beyond their regard - yet when the Greenskin hordes are bearing down upon them, low-born men know they must fight or die. Sometimes they are fortunate enough to be armed with rudimentary weapons; bows, with arrows drenched in oil and lit, or dipped in diseased buboes. Unlike Men-At-Arms, Peasant Bowmen are not equipped from the armouries of the castle and so their longbows will often be their own possessions, handed down from father to son and, accordingly, are of variable quality. Peasants who survive a battle may think themselves lucky until they too are stricken by fatal pox, mayhaps from a cut received whilst loading their unfamiliar and cumbersome weapons!

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Poor Accuracy

This unit's attacks are prone to go stray.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.50
Deceleration 5.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 10
Melee Defence 14
Charge Bonus 3
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 36
Bonus Hit Points 46
Unit Stats
Unit Caste Missile Infantry
Unit Weight Light
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 400
Upkeep Cost 100
Unit Size 90
Melee CP 40
Missile CP 360

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 160
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 16
Armor-Piercing Damage 3
Base Reload Time 11
Armour
Armour Value 15
Shield
Missile Block Chance 0