Men-at-Arms (Polearm)

ID: wh_main_brt_inf_men_at_arms

Unit

Men-at-Arms (Polearm)
Halberd Infantry
120 500 125
Armour-Piercing
Anti-Large
Charge Defence Against Large Foes
Expendable
7,920
Armour 30
Leadership 56
Speed 30
Melee Attack 22
Melee Defence 40
Weapon Strength 25
Charge Bonus 6

About

Unit Description

Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home.

Historical Description

Each Midsummer, commoners flock to their Lord's castle to present their sons in the hope that they will be trained as Men-at-Arms. For a peasant to have a son accepted into the ranks of a Knight's household is a great honour. Some young peasants will have been guided towards this goal through their entire life, encouraged to stand up straighter and taller than the usual peasant 'slouch' to better improve their chances of selection. All morning and afternoon the Knight inspects the candidates. By dusk, the luckiest and strongest are selected and are taken back to the castle where they are given basic training and outfitted in the livery of their Lord.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 40
Charge Bonus 6
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 56
Bonus Hit Points 58
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Halberd Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 120
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 18
Bonus vs Infantry
Weapon Damage 7
Weapon AP Damage 18
Building Damage 10
Armour
Armour Value 30
Shield
Missile Block Chance 0