Pegasus Knights

ID: wh_main_brt_cav_pegasus_knights


Pegasus Knights
Flying Cavalry
24 1100 275
Armoured & Shielded
Very Fast
Armour 80
Leadership 75
Speed 33
Melee Attack 34
Melee Defence 26
Weapon Strength 56
Charge Bonus 55


Unit Description

Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge.

Historical Description

Most Pegasus Knights hail from around the border city of Parravon, hard on the slopes of the Grey Mountains where many of their noble mounts can be found. Their numbers are made up almost exclusively of Knights of the Realm, and then only the richest and most influential can boast of owning a battle-trained pegasus, for the creatures are difficult to capture and harder still to train. Accordingly, to own such a beast is the ultimate symbol of wealth and success for their owners, but in truth a pegasus is also a great practical boon for any Knight fortunate enough to acquire one. A pegasus is stronger and faster than even the mightiest warhorse, easily able to crush a man’s skull with its flailing hooves and cover great distances swiftly. Indeed, in the more wild and inaccessible domains of Bretonnia, there is real merit to a steed that is not prone to becoming mired in mud or entangled in thorns. On the battlefield, small groups of Pegasus Knights will group together, often outstripping the rest of the army as they search for honourable combat.


Guerilla Deployment

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armoured & Shielded

Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Melee Cavalry
Move Action Points 2100
Melee Attack 34
Melee Defence 26
Charge Bonus 55
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 2
Morale 75
Bonus Hit Points 235
Unit Stats
Unit Caste Monstrous Cavalry
Unit Weight Very Heavy
Unit Group Flying Cavalry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 24
Melee CP 1100
Missile CP


Melee Weapon
Weapon Size Medium
Weapon Type Lance
Bonus vs Cavalry
Bonus vs Large 12
Bonus vs Infantry
Weapon Damage 42
Weapon AP Damage 14
Building Damage 10
Armour Value 80
Missile Block Chance 30