Mounted Yeomen Archers

ID: wh_main_brt_cav_mounted_yeomen_1

Unit

Mounted Yeomen Archers
Missile Cavalry
60 500 125
Very Fast
Vanguard Deployment
4,440
Armour 30
Leadership 44
Speed 33
Melee Attack 18
Melee Defence 16
Weapon Strength 22
Charge Bonus 12
Ammunition 18
Range 125
Missile Strength 29

About

Unit Description

Archery from horseback is fast and dangerous to the enemy, who have little time to react.

Historical Description

As they hold such privileged positions as head gaolers and militia sergeants, to become a Yeoman is the highest rank to which a peasant can aspire. It takes many years of dedicated service for Men-at-Arms to be so promoted, and even then only an act of bravery on the battlefield will guarantee ascension. Though no peasant may ride the steeds of the Bretonnian Lords, favoured Yeomen are permitted to ride to battle on draught horses. Such troops will often scout ahead of the main army and keep the Knights informed of enemy movements – a dangerous task, and one which earns no honour, so it is a task that the nobility believe is best performed by peasants. All Men-at-Arms dream of one day becoming a Yeoman, possibly because of the folk stories that tell of Yeomen being raised to Knighthood after performing a great service or some brave deed. The truth is that it is almost unheard of for a peasant to be elevated in this way – the nobility have no wish to sully their ranks with low-born commoners.

Attributes

Guerilla Deployment

Hide (forest)

This unit can hide in forests until enemy units get too close.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Very Fast

This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 25.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Missile Cavalry
Move Action Points 2100
Melee Attack 18
Melee Defence 16
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 44
Bonus Hit Points 66
Unit Stats
Unit Caste Missile Cavalry
Unit Weight Medium
Unit Group Missile Cavalry
Unit Group Parent Missile Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 60
Melee CP 40
Missile CP 360

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 19
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 125
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 16
Armor-Piercing Damage 3
Base Reload Time 11
Armour
Armour Value 30
Shield
Missile Block Chance 0