Field Trebuchets

ID: wh_main_brt_art_field_trebuchet


Field Trebuchets
44 700 175
Armour-Piercing Missiles
Armour 15
Leadership 40
Speed 30
Melee Attack 10
Melee Defence 6
Weapon Strength 30
Charge Bonus 5
Ammunition 22


Unit Description

Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse.

Historical Description

The Field Trebuchet is an essential piece of equipment when the Bretonnians engage in siege warfare, and smaller versions of these machines are sometimes deployed on the field of battle. Indeed, since the king himself commissioned a number to be built with which to defend Couronne, their popularity has increased. Still, Knights tend to put on a show of disdain towards siege engines - some refusing to use them at all. Nevertheless, it is a sign of particular opulence to be in possession of a Trebuchet, for they are time consuming to create and are individually hand-crafted. There are only a finite number within Bretonnia with the skill to create them, and their services are highly sought after. Although a Knight would never stoop so low as to operate a missile weapon himself, let alone a war machine, he could grudgingly see their strategic worth and allow his low-born servants to use them - for being peasants they don’t understand the concept of honour anyway!


Cannot Run

This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 10
Melee Defence 6
Charge Bonus 5
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 40
Bonus Hit Points 45
Unit Stats
Unit Caste War Machine
Unit Weight Very Heavy
Unit Group Catapult
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 700
Upkeep Cost 175
Unit Size 44
Melee CP 70
Missile CP 630


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 22
Weapon AP Damage 8
Building Damage 10
Armour Value 15
Missile Block Chance 0