Marauder Ice Wolves Chariots

ID: wh_dlc08_nor_veh_marauder_warwolves_chariot_0

Unit

Marauder Ice Wolves Chariots
Chariot
8 900 225
Armoured
Armour-Piercing Missiles
Anti-Infantry
Frostbite
11,904
Armour 85
Leadership 70
Speed 33
Melee Attack 32
Melee Defence 28
Weapon Strength 53
Charge Bonus 76
Ammunition 12
Range 70
Missile Strength 37

About

Unit Description

With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.

Historical Description

The Marauder Warwolves Chariot is an interesting take on the standard war chariots commonly used by the Northmen and other warriors of Chaos. The same spike-laden chassis gives it a similarly devastating impact on the charge, but instead of being pulled by destriers, it is pulled by brutish Warwolves. This gives the chariot several advantages – firstly, the swift, muscle-built beasts enable the chariot to move faster over short distances. Also, unlike horses, Warwolves are natural killers in their own right – bloodthirsty animals concerned only with biting and tearing at enemy flesh. This makes the Warwolves Chariot a truly scary prospect up close; snapping, slobbering jaws await any who engage the charioteers in melee.

Abilities

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Frostbite

The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.30
Acceleration 2.00
Deceleration 3.00
Charge Speed 4.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 90
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Chariot
Move Action Points 2100
Melee Attack 32
Melee Defence 28
Charge Bonus 76
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 1480
Unit Stats
Unit Caste Chariot
Unit Weight Very Heavy
Unit Group Chariot
Unit Group Parent Cavalry & Chariots
Recruitment Turns 1
Recruitment Cost 900
Upkeep Cost 225
Unit Size 8
Melee CP 870
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 18
Weapon Damage 40
Weapon AP Damage 13
Building Damage 40
Missile Weapon
Projectile Number 1
Effective Range 70
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 6
Armor-Piercing Damage 21
Base Reload Time 10
Armour
Armour Value 85
Shield
Missile Block Chance 0