About
Unit Description
With axe-flinging Marauders in tow, drooling and crazed Ice Wolves can pull chariots with overwhelming speed.
Historical Description
The Marauder Warwolves Chariot is an interesting take on the standard war chariots commonly used by the Northmen and other warriors of Chaos. The same spike-laden chassis gives it a similarly devastating impact on the charge, but instead of being pulled by destriers, it is pulled by brutish Warwolves. This gives the chariot several advantages – firstly, the swift, muscle-built beasts enable the chariot to move faster over short distances. Also, unlike horses, Warwolves are natural killers in their own right – bloodthirsty animals concerned only with biting and tearing at enemy flesh. This makes the Warwolves Chariot a truly scary prospect up close; snapping, slobbering jaws await any who engage the charioteers in melee.
Abilities
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a
damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Frostbite
The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.40 |
Run Speed |
3.30 |
Acceleration |
2.00 |
Deceleration |
3.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
90 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
War Machine |
Unit Class |
Chariot |
Move Action Points |
2100 |
Melee Attack |
32 |
Melee Defence |
28 |
Charge Bonus |
76 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
70 |
Bonus Hit Points |
1480 |
Unit Stats |
Unit Caste |
Chariot |
Unit Weight |
Very Heavy |
Unit Group |
Chariot |
Unit Group Parent |
Cavalry & Chariots |
Recruitment Turns |
1 |
Recruitment Cost |
900 |
Upkeep Cost |
225 |
Unit Size |
8 |
Melee CP |
870 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Very Large |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
18 |
Weapon Damage |
40 |
Weapon AP Damage |
13 |
Building Damage |
40 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
70 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
|
Damage |
6 |
Armor-Piercing Damage |
21 |
Base Reload Time |
10 |
Shield |
Missile Block Chance |
0 |