Norscan Ice Trolls

ID: wh_dlc08_nor_mon_norscan_ice_trolls_0

Unit

Norscan Ice Trolls
Monstrous Infantry
16 950 238
Armour-Piercing
Frostbite
Regeneration
Poor Leadership
7,904
Armour 60
Leadership 40
Speed 54
Melee Attack 38
Melee Defence 32
Weapon Strength 120
Charge Bonus 34

About

Unit Description

Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.

Historical Description

Ice Trolls originate further north than their counterparts from Troll Country. All Trolls have indiscriminate appetites and unthinking ferocity, and the northern variety are no different. With their great strength and regenerative abilities, the warlike Northmen find uses for Trolls in battle, despite them having rather limited intelligence. Most varieties are able to spew acidic stomach bile over their victims to inflict a nasty death, but the Ice Trolls’ proximity to the Chaos Wastes has caused this ability to mutate into something else altogether. With a single exhalation of their icy breath, they can instantly freeze their foes in their tracks, usually just before gobbling them up in a crunch of icy flesh and bones.

Abilities

Regeneration

There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Frostbite

The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Regeneration

Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 5.40
Acceleration 4.00
Deceleration 4.00
Charge Speed 7.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 38
Melee Defence 32
Charge Bonus 34
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 40
Bonus Hit Points 486
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Very Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 950
Upkeep Cost 238
Unit Size 16
Melee CP 950
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 39
Weapon AP Damage 81
Building Damage 100
Armour
Armour Value 60
Shield
Missile Block Chance 0