Frigustrex, Scion of the Cold-Void

ID: wh_dlc08_nor_mon_frost_wyrm_boss

Unit

Frigustrex, Scion of the Cold-Void
Flying Monster
1 1800 450
Armour-Piercing
Frostbite
Causes Terror
12,656
Armour 70
Leadership 60
Speed 70
Melee Attack 45
Melee Defence 41
Weapon Strength 549
Charge Bonus 63

About

Unit Description

Cold-blooded in more ways than one, this flying killer waits to pounce from behind the blinding blizzard.

Historical Description

The mutating power of Chaos has touched more than just trolls and wolves in the malign wilderness of Troll Country. In its northern reaches, just below the surface of the frozen tundra, Frost-Wyrms lurk in their underground lairs. With the appearance of giant, winged monsters, nobody is entirely sure of their true nature or origins, but they are certainly abominable creatures tainted by Chaos. Some say that before the species mutated, they may have been Ice Dragons – a creature with a similarly dangerous killing ability in its icy, freezing breath, and a gargantuan size proportional to its age. Lying motionless beneath the frozen tundra, the cold-blooded Frost-Wyrm waits for the footfalls of trespassers before emerging to freeze them to death in their tracks.

Abilities

Howling Winter

A localised blizzard whips up around the Frost-Wyrm, its icy turbulence preventing would-be attackers from getting too close.

Frost Breath

This icy blast freezes and slows the foe, its withering cold hampering their attacks.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Unbreakable

This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Frostbite

The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 3.00
Run Speed 7.00
Acceleration 6.00
Deceleration 10.00
Charge Speed 9.50
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 100
Strafe Speed 1.50
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 45
Melee Defence 41
Charge Bonus 63
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 12648
Unit Stats
Unit Caste Monster
Unit Weight Very Heavy
Unit Group Flying Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 1800
Upkeep Cost 450
Unit Size 1
Melee CP 1800
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 193
Weapon AP Damage 356
Building Damage 400
Armour
Armour Value 70
Shield
Missile Block Chance 0