Fimir Warriors (Great Weapons)

ID: wh_dlc08_nor_mon_fimir_1

Unit

Fimir Warriors (Great Weapons)
Monstrous Infantry
16 1450 363
Armoured
Armour-Piercing
Anti-Large
Armour-Sundering
8,224
Armour 110
Leadership 70
Speed 45
Melee Attack 28
Melee Defence 38
Weapon Strength 95
Charge Bonus 27

About

Unit Description

When hoping for the fleeting, fickle favour of the Ruinous Ones, carry a really big mace.

Historical Description

With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.

Abilities

From the Mist

Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armour-Sundering

The armour-splitting attacks of this unit can significantly weaken the target's armour.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.00
Run Speed 4.50
Acceleration 3.00
Deceleration 3.00
Charge Speed 6.50
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 70
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 38
Charge Bonus 27
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 3
Morale 70
Bonus Hit Points 506
Unit Stats
Unit Caste Monstrous Infantry
Unit Weight Heavy
Unit Group Monstrous Infantry
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1450
Upkeep Cost 363
Unit Size 16
Melee CP 1450
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 27
Bonus vs Infantry
Weapon Damage 31
Weapon AP Damage 64
Building Damage 150
Armour
Armour Value 110
Shield
Missile Block Chance 0