About
Unit Description
Cyclopean fiends, degenerate and malign, ever-vying for the attention of the Dark Gods.
Historical Description
With a single eye atop a fanged snout, and deathly yellow-grey flesh that can shrug off blows that would kill a mortal man outright, the amphibious humanoid monsters known as the Fimir are horrific living legends. Their origins are unknown to most, but a millennium ago they were roaring the praises of the Dark Gods as they despoiled the lands of men living in the area that would later become the Empire. Then, one day, the Gods abandoned them in favour of man. Despite hating mankind, the Fimir have a common cause with the Norscan tribes, as they both crave the attention of the Dark Gods, but even so, it is an uneasy and fractious alliance.
Abilities
From the Mist
Dark figures move and twist within the magical miasma woven by the Fimir Balefiends as additional protection against the foe.
Attributes
Can Cause Fear
This unit frightens all enemy units, reducing their
leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armour-Sundering
The
armour-splitting attacks of this unit can significantly weaken the target's armour.
Armoured
Armoured units can block damage from any source apart from
Armour-Piercing damage.
Detailed Stats
Battle Entity Stats |
Unit Size |
Large |
Unit Type |
Giant |
Hit Points |
8 |
Walk Speed |
2.00 |
Run Speed |
4.50 |
Acceleration |
3.00 |
Deceleration |
3.00 |
Charge Speed |
6.50 |
Ch. Dist. to Commence Run |
40.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
70 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
34 |
Melee Defence |
42 |
Charge Bonus |
25 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
3 |
Morale |
70 |
Bonus Hit Points |
506 |
Unit Stats |
Unit Caste |
Monstrous Infantry |
Unit Weight |
Heavy |
Unit Group |
Monstrous Infantry |
Unit Group Parent |
Monsters & Beasts |
Recruitment Turns |
2 |
Recruitment Cost |
1300 |
Upkeep Cost |
325 |
Unit Size |
16 |
Melee CP |
1300 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
26 |
Weapon AP Damage |
64 |
Building Damage |
150 |
Shield |
Missile Block Chance |
0 |