The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring Champion.
In the eyes of the Northmen, there is a natural distinction between the mass of roving warriors, and the favoured few. The ultimate ambition of a Marauder is to die fighting under the gaze of the Dark Gods, or otherwise become worthy and powerful enough to travel to the far north to face their judgement directly. Individuals strong enough to walk that path emerge only occasionally: Marauder Champions, who fight and kill with more skill and ferocity than their brethren, and so gain a higher status in their warrior hierarchies. The otherworldly rewards are not always clear, however – these standout fighters epitomise both the glory and the risk of seeking the attention of the Dark Gods, treading along a knife’s edge between immortality and oblivion.
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Armoured units can block damage from any source apart from Armour-Piercing damage.