Marauder Champions (Great Weapons)

ID: wh_dlc08_nor_inf_marauder_champions_1

Unit

Marauder Champions (Great Weapons)
Great Axe Infantry
100 1100 275
Armoured
Armour-Piercing
9,600
Armour 80
Leadership 75
Speed 35
Melee Attack 36
Melee Defence 32
Weapon Strength 40
Charge Bonus 30

About

Unit Description

The bigger the blade, the greater the chance the fickle, Dark Gods will notice the aspiring Champion.

Historical Description

In the eyes of the Northmen, there is a natural distinction between the mass of roving warriors, and the favoured few. The ultimate ambition of a Marauder is to die fighting under the gaze of the Dark Gods, or otherwise become worthy and powerful enough to travel to the far north to face their judgement directly. Individuals strong enough to walk that path emerge only occasionally: Marauder Champions, who fight and kill with more skill and ferocity than their brethren, and so gain a higher status in their warrior hierarchies. The otherworldly rewards are not always clear, however – these standout fighters epitomise both the glory and the risk of seeking the attention of the Dark Gods, treading along a knife’s edge between immortality and oblivion.

Abilities

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.30
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 36
Melee Defence 32
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 75
Bonus Hit Points 88
Unit Stats
Unit Caste Melee Infantry
Unit Weight Heavy
Unit Group Great Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 275
Unit Size 100
Melee CP 1100
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 10
Weapon AP Damage 30
Building Damage 10
Armour
Armour Value 80
Shield
Missile Block Chance 0