Marauder Berserkers

ID: wh_dlc08_nor_inf_marauder_berserkers_0


Marauder Berserkers
Berserker Axe Infantry
100 850 188
Damage Dealer
Armour 15
Leadership 80
Speed 37
Melee Attack 40
Melee Defence 24
Weapon Strength 52
Charge Bonus 33


Unit Description

Berserkers fight with the strength of madmen and an absolute disregard for their own lives.

Historical Description

Marauder Berserkers are driven by one thing alone; a lethal intent to inflict unparalleled brutality upon their enemies. Like all Marauders, they are unrelenting combatants who habitually take what their own lands cannot provide from lesser men, but are set apart by their bizarre pre-battle rituals and unequalled fanaticism for killing. They immerse themselves in a psychotic state of mind before a fight, always consuming vast quantities of beer and indulging in head-butting contests prior to entering the battlefield. Once they see their enemies they attack without regard for their own lives, wild-eyed and frothing at the mouth. Upon reaching their target, the Berserker turns into a human whirlwind – with an axe in each hand, he spins, chops, and dismembers with a strength only achievable by a madman.



When going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!


Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!


Hide (forest)

This unit can hide in forests until enemy units get too close.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses


Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.


Units with frenzy cause more damage while their leadership is high.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.70
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 24
Charge Bonus 33
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 80
Bonus Hit Points 94
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Berserker Axe Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 850
Upkeep Cost 188
Unit Size 100
Melee CP 750
Missile CP


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 5
Weapon Damage 39
Weapon AP Damage 13
Building Damage 10
Armour Value 15
Missile Block Chance 0