Feral Manticore

ID: wh_dlc08_nor_feral_manticore

Unit

Feral Manticore
Flying Monster
1 800 200
Causes Terror
5,103
Armour 45
Leadership 56
Speed 70
Melee Attack 40
Melee Defence 34
Weapon Strength 445
Charge Bonus 50

About

Unit Description

The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.

Historical Description

Manticores are huge, leonine beasts that soar on leathery wings. They are amongst the most powerful of all the predators that live in the north’s mountain ranges. The mutating power of Chaos ensures that no two Manticores are truly alike. Some have manes of writhing serpents, others pelts of iron scales, and many sprout spiked tales with a poison strong enough to boil a man’s blood in his veins. However, all Manticores are berserk killers saturated with primal fury. They are so fierce that they are held by the Dark Elves to be incarnations of Khaine, God of Murder.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Rampage!

When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.20
Run Speed 7.00
Acceleration 8.00
Deceleration 10.00
Charge Speed 10.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 34
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 56
Bonus Hit Points 5095
Unit Stats
Unit Caste Monster
Unit Weight Heavy
Unit Group Flying Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 1
Melee CP 800
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 290
Weapon AP Damage 155
Building Damage 150
Armour
Armour Value 45
Shield
Missile Block Chance 0