Wulfrik the Wanderer

ID: wh_dlc08_nor_cha_wulfrik_2

Unit

Wulfrik the Wanderer
Chariot
2 1400 350
Armoured
Anti-Infantry
11,568
Armour 100
Leadership 75
Speed 35
Melee Attack 48
Melee Defence 30
Weapon Strength 360
Charge Bonus 90

About

Unit Description

The Eternal Challenger is bound to a lifetime of constant duelling and violent killing.

Historical Description

Wulfrik the Wanderer is one of the most devout worshippers of the Ruinous Powers to have ever journeyed across the world. With a hulking frame and tremendous skill at arms, his curse is to perpetually seek out the mightiest champions to duel – be they living, dead, mortal, or daemonic. His loyal warriors willingly sail to the corners of the world with him, raiding by his side as he takes the heads of all who dare cross his path. It is said that once Wulfrik has decided upon his next quarry, it is impossible to escape – such is his dutiful willingness to provide the murderous offerings due to the nefarious Dark Gods.

Abilities

Hunter of Champions

Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.

Fight or Die!

There is no other choice. There never was.

Seafang

There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.40
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category War Machine
Unit Class Command
Move Action Points 2100
Melee Attack 48
Melee Defence 30
Charge Bonus 90
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 75
Bonus Hit Points 5776
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Chariot
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1400
Upkeep Cost 350
Unit Size 2
Melee CP 1400
Missile CP

Equipment

Melee Weapon
Weapon Size Very Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 26
Weapon Damage 110
Weapon AP Damage 250
Building Damage 100
Armour
Armour Value 100
Shield
Missile Block Chance 35