ID: wh_dlc08_nor_cha_throgg_0


Hammer Infantry
1 1600 400
Melee Expert
Armour 55
Leadership 70
Speed 56
Melee Attack 60
Melee Defence 50
Weapon Strength 495
Charge Bonus 50


Unit Description

The Troll King seeks to grind the realms of civilisation under his monstrous rule.

Historical Description

At the heart of an icy labyrinth, in an area of Troll Country strewn with the gnawed corpses of once-mighty heroes, sits the Troll King, Throgg. With the filth-encrusted heirlooms of eaten warriors decorating his yellowed tusks, he strikes out from his wind-whipped wasteland home to ambush, despoil, and feast. On his heels follows the bitter cold of winter, and his subjects - stinking monsters, drooling mutants, and tormented madmen. The slaughter he leaves in his Wintry wake has earned him such infamy that every season, great and lauded heroes ride northwards to attempt to slay him – and every season, the Troll King dines on their flesh. Disenchanted with these incessant, petty challenges, Throgg vows to bring about an age of ice and darkness and make all races of the Old World his slaves.


Copious Vomit


Fight or Die!

There is no other choice. There never was.


There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.


There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.


Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.


This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.


The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.

Melee Expert

Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.


Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 2.20
Run Speed 5.60
Acceleration 4.00
Deceleration 4.00
Charge Speed 8.80
Ch. Dist. to Commence Run 40.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 60
Melee Defence 50
Charge Bonus 50
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 8000
Unit Stats
Unit Caste Lord
Unit Weight Very Heavy
Unit Group Hammer Infantry
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 1600
Upkeep Cost 400
Unit Size 1
Melee CP 1600
Missile CP


Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large 28
Bonus vs Infantry
Weapon Damage 123
Weapon AP Damage 372
Building Damage 250
Armour Value 55
Missile Block Chance 0