Shaman-Sorcerer (Fire)

ID: wh_dlc08_nor_cha_shaman_sorcerer_fire_1

Unit

Shaman-Sorcerer (Fire)
Wizard
1 1100 337
Spellcaster
3,740
Armour 30
Leadership 60
Speed 35
Melee Attack 30
Melee Defence 30
Weapon Strength 315
Charge Bonus 30

About

Unit Description

Using his seer-craft, the Shaman-Sorcerer wrangles the Winds to guide the tribe towards war.

Historical Description

The Shaman-Sorcerer is, more often than not, a practiced murderer. He pursues dark pacts and bargains with numerous petty Chaos godlings and daemons as the source of his arcane powers, and uses his prophetic influence to guide the tribes towards war. Shaman Sorcerers are rightly feared due to their prophetic seer-craft and unholy mastery of the stormy Winds of the frozen north, conducting Daemonic rituals as a way of gaining favour from the Dark Gods. That is not to say they are incapable of face-to-face combat – they take to the battlefield with both staff and axe, wielding magic as well as cutting down any unfortunate foe who happens to get too close.

Abilities

Rage

These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.

Attributes

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Spellcaster

This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.50
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.20
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Cavalry
Unit Class Command
Move Action Points 2100
Melee Attack 30
Melee Defence 30
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 60
Bonus Hit Points 3732
Unit Stats
Unit Caste Hero
Unit Weight Heavy
Unit Group Wizard
Unit Group Parent Heroes
Recruitment Turns 1
Recruitment Cost 1100
Upkeep Cost 337
Unit Size 1
Melee CP 750
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 220
Weapon AP Damage 95
Building Damage 150
Armour
Armour Value 30
Shield
Missile Block Chance 0