Grail Reliquae

ID: wh_dlc07_brt_inf_grail_reliquae_0

Unit

Grail Reliquae
Support Infantry
1 500 125
Frenzy
Magical Aura
3,474
Armour 40
Leadership 85
Speed 30
Melee Attack 24
Melee Defence 28
Weapon Strength 45
Charge Bonus 12

About

Unit Description

The interred remains of Knights are defended violently by those whose existence gives them purpose.

Historical Description

Many bands of pilgrims cart around a Grail Reliquae wherever they go, the corpse of a departed Knight resting at its centre. A Reliquae's exterior is a gaudy melange, adorned with trinkets gathered from many Grail Knights from across all corners of the realm. The pilgrims devote themselves to this makeshift, portable shrine, supplicating themselves before it as if it were a living Grail Knight, praying for its blessing. To pilgrims, the Reliquae is the ultimate icon of their devotion to both the Lady of the Lake and her Knights, from which the chosen amongst them can preach their creed. There is never a shortage of listeners for these demagogues either, for at each town or village the common people flock to the Reliquae so that they might hear, in graphic detail, the latest tales and deeds of the heroic Knight who unintentionally leads the procession.

Abilities

Icon of Devotion

Far more than allegiance or loyalty, true dedication to Lady and kingdom further empowers her Knights on the field.

The Blessing of the Lady

The Lady's blessing is a wondrous gift freely graced upon all Bretonnian subjects, should they but kneel and utter their devotion.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Frenzy

Units with frenzy cause more damage while their leadership is high.

Magical Aura

This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.

Detailed Stats

Battle Entity Stats
Unit Size Large
Unit Type Giant
Hit Points 8
Walk Speed 1.30
Run Speed 3.00
Acceleration 2.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 80
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Special
Move Action Points 2100
Melee Attack 24
Melee Defence 28
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 85
Bonus Hit Points 3466
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Support Infantry
Unit Group Parent Infantry
Recruitment Turns 2
Recruitment Cost 500
Upkeep Cost 125
Unit Size 1
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 30
Weapon AP Damage 15
Building Damage 40
Armour
Armour Value 40
Shield
Missile Block Chance 0