Battle Pilgrims

ID: wh_dlc07_brt_inf_battle_pilgrims_0

Unit

Battle Pilgrims
Sword Infantry
120 600 150
Shielded
Frenzy
8,280
Armour 30
Leadership 80
Speed 30
Melee Attack 32
Melee Defence 31
Weapon Strength 32
Charge Bonus 18

About

Unit Description

Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies…

Historical Description

Wherever the Grail Knights travel, they gather a trail of fanatical worshippers whose only goal in life is to bask in the reflected glory of these mighty individuals. Driven by relentless obsession, these devout followers collect almost anything that a Grail Knight casts away, whether it be scraps of ruined armour, clothing, or even discarded food. Such is their burning passion, these religious scavengers will follow their idol through all weathers and lands, exulting in his acts and praising his sparing words. The Knights bear these followers with a dutiful resignation that borders on the stoic, though they endeavour not to encourage their self-appointed apostles. This is a vain hope, for even the merest word or gesture is seized upon as an act of great import and eagerly immortalised in tales and discordant song. If a Grail Knight is unfortunate enough to fall in battle, his devoted followers will swarm over this corpse, picking it clean of anything that could bear the Blessing of the Lady.

Abilities

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Frenzy

Units with frenzy cause more damage while their leadership is high.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.00
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.80
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 32
Melee Defence 31
Charge Bonus 18
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 80
Bonus Hit Points 61
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 600
Upkeep Cost 150
Unit Size 120
Melee CP 600
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 25
Weapon AP Damage 7
Building Damage 10
Armour
Armour Value 30
Shield
Missile Block Chance 35