Spider Hatchlings

ID: wh_dlc06_grn_mon_spider_hatchlings_0

Unit

Spider Hatchlings
Spider
60 450 113
Poison Attacks
Expendable
4,380
Armour 45
Leadership 50
Speed 76
Melee Attack 22
Melee Defence 20
Weapon Strength 23
Charge Bonus 19

About

Unit Description

Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly.

Historical Description

The darkest forests of the world are the home to the Gigantic Spiders. These venomous creatures grow to an enormous size, sucking the life juices out of prey and leaving behind only skin-husks and bones. A full-grown Gigantic Spider is larger than a Troll, and its whole body is protected by chitinous armour plates. All Gigantic Spiders have a poisonous bite that is used to paralyse their prey. Only the most foolhardy would attempt to seek them out, and Forest Goblin Shamans, with their spectacular lack of common sense, fit well into that category. A gifted Shaman, touched by the Spider-god's blessings, will not be turned into a lifeless husk, but instead may be rewarded with a clutch of spiderlings. This foul brood - each spider already the size of a horse's head - can be reared and trained. When fully grown, these Gigantic Spiders are prized as revered mounts for a Goblin tribe's mightiest warriors.

Attributes

Expendable

Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strider

This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

Expendable

Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Detailed Stats

Battle Entity Stats
Unit Size Very Small
Unit Type Giant
Hit Points 8
Walk Speed 1.80
Run Speed 7.60
Acceleration 6.00
Deceleration 7.00
Charge Speed 10.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 3.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 22
Melee Defence 20
Charge Bonus 19
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 6
Morale 50
Bonus Hit Points 65
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Spider
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 450
Upkeep Cost 113
Unit Size 60
Melee CP 450
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Knife
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 18
Weapon AP Damage 5
Building Damage 5
Armour
Armour Value 45
Shield
Missile Block Chance 0