Soopa-Squig!

ID: wh_dlc06_grn_inf_squig_explosive_0

Unit

Soopa-Squig!
Exploding Monster
1 300 90
Explosive
Anti-Infantry
Poor Leadership
118
Armour 50
Leadership 36
Speed 58
Melee Attack 26
Melee Defence 18
Weapon Strength 33
Charge Bonus 40

About

Unit Description

A bouncing, teeth-gnashing timebomb on legs – quite literally, the most volatile Squig one can take to battle!

Historical Description

Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs.

Abilities

Exploding Unit

This is a hidden ability that enables some flashy persistent banner VFX to indicate that a unit explodes

Squigs Go Boom

Not all Squigs have lasting usefulness. Some have a more fleeting... 'percussive' utility.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Explosive

This unit explodes, dealing damage to any units unfortunate enough to be caught in the blast radius.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Detailed Stats

Battle Entity Stats
Unit Size Medium
Unit Type Horse
Hit Points 8
Walk Speed 1.50
Run Speed 5.80
Acceleration 5.00
Deceleration 6.00
Charge Speed 10.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 18
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 36
Bonus Hit Points 110
Unit Stats
Unit Caste Melee Infantry
Unit Weight Light
Unit Group Exploding Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 300
Upkeep Cost 90
Unit Size 1
Melee CP 425
Missile CP

Equipment

Melee Weapon
Weapon Size Medium
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 11
Weapon Damage 9
Weapon AP Damage 24
Building Damage 20
Armour
Armour Value 50
Shield
Missile Block Chance 0