Nasty Skulkers - Unit | Total War: WARHAMMER II Database Nasty Skulkers - Unit | Total War: WARHAMMER II Database

Nasty Skulkers

ID: wh_dlc06_grn_inf_nasty_skulkers_0

Unit

Nasty Skulkers
Sneaky Infantry
160 500 125
Armour-Piercing
Vanguard Deployment
Stalk
Poor Leadership
8,320
Armour 15
Leadership 40
Speed 37
Melee Attack 26
Melee Defence 16
Weapon Strength 24
Charge Bonus 20

About

Unit Description

Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.

Historical Description

When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.

Abilities

Smoke Bomb

Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.

Opportunist Murderer

Greenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!

Attributes

Guerilla Deployment

Stalk

This unit can move hidden in any terrain.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Poor Leadership

This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.

Stalk

This unit can move hidden in any terrain.

Vanguard Deployment

This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.70
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.20
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 180
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 16
Charge Bonus 20
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 40
Bonus Hit Points 44
Unit Stats
Unit Caste Melee Infantry
Unit Weight Light
Unit Group Sneaky Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 500
Upkeep Cost 125
Unit Size 160
Melee CP 500
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 6
Weapon AP Damage 18
Building Damage 10
Armour
Armour Value 15
Shield
Missile Block Chance 0