About
Unit Description
Although not as mighty as Orcs, Night Goblins nevertheless control their forces through fear and savage, macabre bloodlust.
Historical Description
Orcs determine their hierarchy in a simple manner - the biggest and best fighter takes control. Goblins follow a less straightforward path to the top ranks, as they are both more devious and more cowardly than their brutish Orc cousins. Underhanded ploys and strategy are the preferred tactics for Goblins; although straight-up fighting is still an option, it is one that is typically left to the especially desperate. All Goblins use dirty tricks, with the best schemers being the most dangerous of their diminutive kind and the most likely to rise through the ranks. Those Goblins that make it to the very top are known as Warbosses or Warlords, although some of the more outlandish tribes might use more localised names such as a Wolf-khan, Grand Despot, Potentate, Bogtator, Chieftain-king or Great Grif.
Abilities
Da Boss' Loons
Force-feeding madness-inducing fungus brew to your minions can be advantageous but risky, with wholly unpredictable results.
Fermented Fungi
Rotten mushroom gas wafted towards the enemy can cause them to lose their mind at the worst possible moment in battle.
Get Back 'Ere!
Da Boss ain't ready to run an' so expects da boyz to stay put too!
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.50 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.50 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
35.00 |
Ch. Dist. to Pick Target |
35.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Command |
Move Action Points |
2100 |
Melee Attack |
45 |
Melee Defence |
53 |
Charge Bonus |
35 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
1 |
Morale |
60 |
Bonus Hit Points |
3900 |
Unit Stats |
Unit Caste |
Lord |
Unit Weight |
Light |
Unit Group |
Sword Infantry |
Unit Group Parent |
Lords |
Recruitment Turns |
1 |
Recruitment Cost |
500 |
Upkeep Cost |
125 |
Unit Size |
1 |
Melee CP |
400 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
Medium |
Weapon Type |
Spear |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
260 |
Weapon AP Damage |
140 |
Building Damage |
150 |
Shield |
Missile Block Chance |
55 |