Halkenhaf Stonebeard | |
|
Melee Specialist |
![]() |
1 | ![]() |
1000 | ![]() |
![]() |
Shielded |
![]() |
Ethereal |
![]() |
Causes Terror |
![]() |
||||
![]() |
Armour | |||
![]() |
Leadership | 100 | ||
![]() |
Speed | 32 | ||
![]() |
Melee Attack | 40 | ||
![]() |
Melee Defence | 65 | ||
![]() |
Weapon Strength | 375 | ||
![]() |
Charge Bonus | 20 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
“No Troll, no Orc, no sneaky grobi scum shall bar my path. This time…”
With the Dwarf realm dwindling during the Time of Woes, Halkenhaf Stonebeard and his allies were initially successful in repelling the first few attacks against Eight Peaks. Like every gatekeeper before him, Stonebeard was a fearsome warrior, known for being able to move his axe with such incredible speed in battle that it would appear as a blur around him, like a rotor of a Gyrocopter in flight. Ultimately, the lesser warriors defending the Hold alongside him all perished, leaving him the last Dwarf standing. Refusing to leave his post, Stonebeard fought on, eventually meeting his end at the hand – or mouth, rather – of a hungry Troll. But it is said that he continued to swing his axe around wildly in a frenzy of slaughter, right up until he was picked up and swallowed whole down the monster’s gullet. With the gatekeeper defeated, the Citadel would be captured soon after.
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit ignores speed and combat penalties caused by terrain and can move through trees.
This unit does not suffer any form of leadership loss and will never rout.
Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Battle Entity Stats | |
---|---|
Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 3.20 |
Acceleration | 2.00 |
Deceleration | 4.00 |
Charge Speed | 4.10 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 25.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
---|---|
Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 40 |
Melee Defence | 65 |
Charge Bonus | 20 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 100 |
Bonus Hit Points | 2772 |
Unit Stats | |
---|---|
Unit Caste | Hero |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1000 |
Upkeep Cost | |
Unit Size | 1 |
Melee CP | 1000 |
Missile CP |
Melee Weapon | |
---|---|
Weapon Size | Medium |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 250 |
Weapon AP Damage | 125 |
Building Damage | 150 |
Armour | |
---|---|
Armour Value |
Shield | |
---|---|
Missile Block Chance | 60 |