Bolt Throwers

ID: wh_dlc06_dwf_art_bolt_thrower_0


Bolt Throwers
Field Artillery
32 550 137
Armour-Piercing Missiles
Armour 40
Leadership 75
Speed 28
Melee Attack 16
Melee Defence 20
Weapon Strength 28
Charge Bonus 2
Ammunition 22


Unit Description

More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.

Historical Description

Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.


Cannot Run

This unit cannot run and will only move at walking pace.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses


Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.90
Run Speed 2.80
Acceleration 3.00
Deceleration 4.00
Charge Speed 3.70
Ch. Dist. to Commence Run 30.00
Ch. Dist. to Adopt Pose 25.00
Ch. Dist. to Pick Target 25.00
Turn Speed 120
Strafe Speed 1.30
Land Unit Stats
Unit Category Siege Engine
Unit Class Field Artillery
Move Action Points 2100
Melee Attack 16
Melee Defence 20
Charge Bonus 2
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 75
Bonus Hit Points 70
Unit Stats
Unit Caste War Machine
Unit Weight Very Heavy
Unit Group Field Artillery
Unit Group Parent Artillery & War Machines
Recruitment Turns 1
Recruitment Cost 550
Upkeep Cost 137
Unit Size 32
Melee CP 55
Missile CP 495


Melee Weapon
Weapon Size
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 21
Weapon AP Damage 7
Building Damage 10
Armour Value 40
Missile Block Chance 0