About
Unit Description
More rudimentary than other Dwarf artillery, but nevertheless ruthlessly proficient at destroying their foes.
Historical Description
Tried and true, many Clans still swear by the Bolt Thrower - a war machine that the Dwarfs have used since the days of the Ancestor Gods. Bolt Throwers are large versions of crossbows, able to fire a Dwarf-sized bolt over a long distance. Reliable and accurate, some have been in service for many thousands of years yet can still bring down a flying Wyvern or skewer a Troll.
Attributes
Cannot Run
This unit cannot run and will only move at walking pace.
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a
damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.90 |
Run Speed |
2.80 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
3.70 |
Ch. Dist. to Commence Run |
30.00 |
Ch. Dist. to Adopt Pose |
25.00 |
Ch. Dist. to Pick Target |
25.00 |
Turn Speed |
120 |
Strafe Speed |
1.30 |
Land Unit Stats |
Unit Category |
Siege Engine |
Unit Class |
Field Artillery |
Move Action Points |
2100 |
Melee Attack |
16 |
Melee Defence |
20 |
Charge Bonus |
2 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
75 |
Bonus Hit Points |
70 |
Unit Stats |
Unit Caste |
War Machine |
Unit Weight |
Very Heavy |
Unit Group |
Field Artillery |
Unit Group Parent |
Artillery & War Machines |
Recruitment Turns |
1 |
Recruitment Cost |
550 |
Upkeep Cost |
137 |
Unit Size |
32 |
Melee CP |
55 |
Missile CP |
495 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Axe |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
21 |
Weapon AP Damage |
7 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |