Treeman - Unit | Total War: WARHAMMER II Database Treeman - Unit | Total War: WARHAMMER II Database

Treeman

ID: wh_dlc05_wef_mon_treeman_0

Unit

Treeman
Monster
1 1500 375
Armoured
Forest Spirit
Armour-Piercing
Charge Defence Against All
9,328
Armour 110
Leadership 90
Speed 35
Melee Attack 45
Melee Defence 56
Weapon Strength 430
Charge Bonus 30

About

Unit Description

A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.

Historical Description

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Expert Charge Defence

When bracing, this unit negates the charge bonus of any attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Charge Defence Against All

When standing and bracing against a charge this unit will negate the enemy's charge bonus.

Forest Spirit

The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.40
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 5.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 45
Melee Defence 56
Charge Bonus 30
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 90
Bonus Hit Points 9320
Unit Stats
Unit Caste Monster
Unit Weight Medium
Unit Group Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 2
Recruitment Cost 1500
Upkeep Cost 375
Unit Size 1
Melee CP 1500
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 130
Weapon AP Damage 300
Building Damage 500
Armour
Armour Value 110
Shield
Missile Block Chance 0