Wildwood Rangers - Unit | Total War: WARHAMMER II Database Wildwood Rangers - Unit | Total War: WARHAMMER II Database

Wildwood Rangers

ID: wh_dlc05_wef_inf_wildwood_rangers_0

Unit

Wildwood Rangers
Glaive Infantry
100 1000 225
Forest Stalker
Armour-Piercing
Damage Dealer
8,400
Armour 40
Leadership 80
Speed 38
Melee Attack 48
Melee Defence 36
Weapon Strength 36
Charge Bonus 22

About

Unit Description

Agile and deadly in melee - an excellent first-response to impending threats.

Historical Description

Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the Waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.

Abilities

Guardians of the Wildwood

The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Damage Dealer

This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.80
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 48
Melee Defence 36
Charge Bonus 22
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 5
Morale 80
Bonus Hit Points 76
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Glaive Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 1000
Upkeep Cost 225
Unit Size 100
Melee CP 900
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 9
Weapon AP Damage 27
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 0