About
Unit Description
Agile and deadly in melee - an excellent first-response to impending threats.
Historical Description
Athel Loren is not a safe place, even for the Elves. Even now, thousands of years on from the first Great Council, there are those forest spirits who resent the Elves' presence, and visit upon them whatever cruelties are in their power. Banished to the sinister south-eastern corner of Athel Loren known as the Wildwood, these dark spirits rail against the Waystone fence that confines them and dream darkly of revenge on those who have occupied their home. The task of guarding the border between this shadowy prison and the rest of Athel Loren falls to the Wildwood Rangers. Theirs is an existence thoroughly at odds with the gaiety and splendour known by other Wood Elves, for just as the creatures of the Wildwood do not rest, nor can those who have sworn to keep them trammelled. The waystone fence is ever under attack, and it suffers disruption more often than any care to contemplate. Any breach, however small, brings with it the risk of carnage as the dark spirits slip loose from their bonds and wreak all manner of havoc in the forest beyond. The Rangers converge on such breaches within moments of their formation, holding back the tide of dark spirits long enough for Spellweavers to make the waystone barriers whole once again. Thus must the Rangers be ever-vigilant, so that their kinsfolk need not live in fear.
Abilities
Guardians of the Wildwood
The minds of these warriors are turned over entirely to the defence of the Wildwood; nothing else affects them.
Attributes
Hide (forest)
This unit can hide in forests until enemy units get too close.
Woodsman
This unit can pass through trees.
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
Armour-Piercing
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.80 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.60 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Melee Infantry |
Unit Class |
Melee Infantry |
Move Action Points |
2100 |
Melee Attack |
48 |
Melee Defence |
36 |
Charge Bonus |
22 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
5 |
Morale |
80 |
Bonus Hit Points |
76 |
Unit Stats |
Unit Caste |
Melee Infantry |
Unit Weight |
Medium |
Unit Group |
Glaive Infantry |
Unit Group Parent |
Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
1000 |
Upkeep Cost |
225 |
Unit Size |
100 |
Melee CP |
900 |
Missile CP |
|
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
9 |
Weapon AP Damage |
27 |
Building Damage |
10 |
Shield |
Missile Block Chance |
0 |