ID: wh_dlc05_wef_inf_waywatchers_0


Missile Infantry
60 1150 287
Forest Stalker
Armour-Piercing Missiles
Good Range
Master Ambusher
Armour 15
Leadership 72
Speed 40
Melee Attack 28
Melee Defence 28
Weapon Strength 32
Charge Bonus 12
Ammunition 23
Range 190
Missile Strength 56


Unit Description

Those who enter Athel Loren without permission must answer for such a transgression.

Historical Description

Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.


Hawkish Precision

The truly hawk-eyed always hit their targets. Always.


Guerilla Deployment


This unit can pass through trees.

Fire Whilst Moving

This unit can fire while on the move.


This unit can move hidden in any terrain.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Master Ambusher

This unit can move whilst hidden in any terrain, firing in any direction even whilst running!

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.00
Acceleration 5.00
Deceleration 6.00
Charge Speed 4.80
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 200
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 28
Melee Defence 28
Charge Bonus 12
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 72
Bonus Hit Points 76
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 1150
Upkeep Cost 287
Unit Size 60
Melee CP 220
Missile CP 930


Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 25
Weapon AP Damage 7
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 190
Minimum Range
Marksmanship Bonus 30
Projectile Spread
Damage 6
Armor-Piercing Damage 20
Base Reload Time 11
Armour Value 15
Missile Block Chance 0