About
Unit Description
Those who enter Athel Loren without permission must answer for such a transgression.
Historical Description
Waywatchers are silent sentinels, the guardians of the paths leading into Athel Loren. They are masters of concealment, and can lie unmoving and unnoticed for days on end before springing an ambush on a startled and unfortunate prey. Few warriors can match a Waywatcher's skill with a bow. Should they wish it, these silent stalkers can loose an unerring stream of black-shafted arrows in a heartbeat, or place a single shot precisely in the weak point of a foe's armour. Furthermore, Waywatchers are highly adept at the arts of disruption and surprise, often appearing silently next to a vulnerable enemy and vanishing as quickly before the body even hits the ground. Thus do any who enter Athel Loren run the risk of being slain without warning by the Waywatchers, cut down by unseen archers or falling prey to their cunningly-constructed traps.
Abilities
Hawkish Precision
The truly hawk-eyed always hit their targets. Always.
Attributes
Guerilla Deployment
Woodsman
This unit can pass through trees.
Fire Whilst Moving
This unit can fire while on the move.
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Armour-Piercing Missiles
The damage of
armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
Good Range
This unit has a larger
range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
4.00 |
Acceleration |
5.00 |
Deceleration |
6.00 |
Charge Speed |
4.80 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
200 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
28 |
Melee Defence |
28 |
Charge Bonus |
12 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
72 |
Bonus Hit Points |
76 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Medium |
Unit Group |
Missile Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
1150 |
Upkeep Cost |
287 |
Unit Size |
60 |
Melee CP |
220 |
Missile CP |
930 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
25 |
Weapon AP Damage |
7 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
1 |
Effective Range |
190 |
Minimum Range |
|
Marksmanship Bonus |
30 |
Projectile Spread |
|
Damage |
6 |
Armor-Piercing Damage |
20 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |