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Wardancers (Asrai Spears) | |
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Spear Infantry |
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100 | ![]() |
950 | ![]() |
225 |
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Forest Stalker |
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Anti-Large |
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Shadow Dances of Loec |
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Dodge |
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Armour | 15 | ||
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Leadership | 70 | ||
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Speed | 46 | ||
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Melee Attack | 30 | ||
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Melee Defence | 49 | ||
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Weapon Strength | 32 | ||
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Charge Bonus | 12 |
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When deadly Asrai spears are wielded, the war dance is an intricate performance ending in the foes' death.
Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.
The Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.
When bracing, this unit negates the charge bonus of any large attacker.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
The unit is immune to psychological attacks (fear and terror).
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
The servants and worshippers of Loec perform many intricate, swirling, lethal dances in his name.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.60 |
Acceleration | 4.00 |
Deceleration | 5.00 |
Charge Speed | 5.40 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Melee Infantry |
Move Action Points | 2100 |
Melee Attack | 30 |
Melee Defence | 49 |
Charge Bonus | 12 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 7 |
Morale | 70 |
Bonus Hit Points | 60 |
Unit Stats | |
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Unit Caste | Melee Infantry |
Unit Weight | Medium |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 950 |
Upkeep Cost | 225 |
Unit Size | 100 |
Melee CP | 450 |
Missile CP |
Melee Weapon | |
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Weapon Size | |
Weapon Type | Spear |
Bonus vs Cavalry | |
Bonus vs Large | 23 |
Bonus vs Infantry | |
Weapon Damage | 12 |
Weapon AP Damage | 20 |
Building Damage | 10 |
Armour | |
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Armour Value | 15 |
Shield | |
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Missile Block Chance | 0 |