Wardancers - Unit | Total War: WARHAMMER II Database Wardancers - Unit | Total War: WARHAMMER II Database

Wardancers

ID: wh_dlc05_wef_inf_wardancers_0

Unit

Wardancers
Dual Sword Infantry
100 800 200
Forest Stalker
Anti-Infantry
Shadow Dances of Loec
Dodge
6,800
Armour 15
Leadership 70
Speed 46
Melee Attack 40
Melee Defence 38
Weapon Strength 36
Charge Bonus 24

About

Unit Description

Floating and weaving through the battle line; an expressive demonstration of violence.

Historical Description

Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster God, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.

Abilities

The Shadow's Coil

The wending and twisting of the Wardancers hardens their spirits and their bodies against would-be attackers.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Immune to Psychology

The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

Anti-Infantry

Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.

Dodge

This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Shadow Dances of Loec

The servants and worshippers of Loec perform many intricate, swirling, lethal dances in his name.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.60
Acceleration 4.00
Deceleration 5.00
Charge Speed 5.40
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 40
Melee Defence 38
Charge Bonus 24
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 7
Morale 70
Bonus Hit Points 60
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Dual Sword Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 800
Upkeep Cost 200
Unit Size 100
Melee CP 800
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry 8
Weapon Damage 26
Weapon AP Damage 10
Building Damage 10
Armour
Armour Value 15
Shield
Missile Block Chance 0