Glade Guard (Starfire Shafts) - Unit | Total War: WARHAMMER II Database Glade Guard (Starfire Shafts) - Unit | Total War: WARHAMMER II Database

Glade Guard (Starfire Shafts)

ID: wh_dlc05_wef_inf_glade_guard_1

Unit

Glade Guard (Starfire Shafts)
Missile Infantry
80 650 163
Forest Stalker
Armour-Piercing Missiles
Good Range
5,520
Armour 15
Leadership 60
Speed 36
Melee Attack 20
Melee Defence 27
Weapon Strength 26
Charge Bonus 7
Ammunition 22
Range 170
Missile Strength 28

About

Unit Description

Stalwarts of Athel Loren’s Elven armies, these bow and blade-armed warriors’ arrows burn with an enchanted flame to ignite flammable targets.

Historical Description

When Athel Loren goes to war, it is the Glade Guard who form the core of the army. Each Elven household fights together on the battlefield with disparate kinbands, combining to create one or more formal regiments under the command of a lesser Lord or Lady of the realm. The Wood Elf army can only seem haphazard and slightly disorganised to outsiders, for each band of Glade Guard is expected to follow the general's broad instructions but, at the same time, is encouraged to take the initiative when the opportunity presents itself. Such a principle often leads to an overlapping line of battle, with individual Glade Guard kinbands advancing and retreating like blown leaves in a storm, all the while pouring volleys of arrows into the foe.

Attributes

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Armour-Piercing Missiles

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Good Range

This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.60
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Missile Infantry
Unit Class Missile Infantry
Move Action Points 2100
Melee Attack 20
Melee Defence 27
Charge Bonus 7
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 4
Morale 60
Bonus Hit Points 61
Unit Stats
Unit Caste Missile Infantry
Unit Weight Medium
Unit Group Missile Infantry
Unit Group Parent Missile Infantry
Recruitment Turns 1
Recruitment Cost 650
Upkeep Cost 163
Unit Size 80
Melee CP 130
Missile CP 520

Equipment

Melee Weapon
Weapon Size
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 23
Weapon AP Damage 3
Building Damage 10
Missile Weapon
Projectile Number 1
Effective Range 170
Minimum Range
Marksmanship Bonus 10
Projectile Spread
Damage 2
Armor-Piercing Damage 16
Base Reload Time 11
Armour
Armour Value 15
Shield
Missile Block Chance 0