Eternal Guard (Shields) - Unit | Total War: WARHAMMER II Database Eternal Guard (Shields) - Unit | Total War: WARHAMMER II Database

Eternal Guard (Shields)

ID: wh_dlc05_wef_inf_eternal_guard_1

Unit

Eternal Guard (Shields)
Spear Infantry
100 550 138
Forest Stalker
Shielded
Anti-Large
Charge Defence Against Large Foes
7,200
Armour 40
Leadership 80
Speed 33
Melee Attack 26
Melee Defence 44
Weapon Strength 24
Charge Bonus 6

About

Unit Description

The spear and shield of the Wood Elves, seldom bested in combat.

Historical Description

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Attributes

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Anti-Large

Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.

Charge Defence Against Large Foes

When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.

Forest Stalker

The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.

Shielded

Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 3.30
Acceleration 3.00
Deceleration 4.00
Charge Speed 4.00
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 120
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Melee Infantry
Move Action Points 2100
Melee Attack 26
Melee Defence 44
Charge Bonus 6
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 8
Morale 80
Bonus Hit Points 64
Unit Stats
Unit Caste Melee Infantry
Unit Weight Medium
Unit Group Spear Infantry
Unit Group Parent Infantry
Recruitment Turns 1
Recruitment Cost 550
Upkeep Cost 138
Unit Size 100
Melee CP 550
Missile CP

Equipment

Melee Weapon
Weapon Size
Weapon Type Spear
Bonus vs Cavalry
Bonus vs Large 15
Bonus vs Infantry
Weapon Damage 4
Weapon AP Damage 20
Building Damage 10
Armour
Armour Value 40
Shield
Missile Block Chance 55