About
Unit Description
Imagine the foe’s surprise when, in addition to the unexpected attack, their opponents loose two deadly, enchanted arrows at a time!
Historical Description
Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
Attributes
Guerilla Deployment
Woodsman
This unit can pass through trees.
Fire Whilst Moving
This unit can fire while on the move.
Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Forest Stalker
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
Master Ambusher
This unit can move whilst hidden in any terrain, firing in any direction even whilst running!
Swift Shiver Shards
As their enchanted arrows are both light and strong this unit can fire two at a time, but at the cost of range.
Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Detailed Stats
Battle Entity Stats |
Unit Size |
Small |
Unit Type |
Man |
Hit Points |
8 |
Walk Speed |
1.50 |
Run Speed |
3.80 |
Acceleration |
3.00 |
Deceleration |
4.00 |
Charge Speed |
4.40 |
Ch. Dist. to Commence Run |
35.00 |
Ch. Dist. to Adopt Pose |
30.00 |
Ch. Dist. to Pick Target |
30.00 |
Turn Speed |
120 |
Strafe Speed |
1.00 |
Land Unit Stats |
Unit Category |
Missile Infantry |
Unit Class |
Missile Infantry |
Move Action Points |
2100 |
Melee Attack |
18 |
Melee Defence |
22 |
Charge Bonus |
7 |
Melee (Dismounted) |
|
Visibility Range |
40 - 1500 |
Spot Tree Distance |
60 |
Spot Scrub Distance |
60 |
Rank Depth |
4 |
Morale |
68 |
Bonus Hit Points |
58 |
Unit Stats |
Unit Caste |
Missile Infantry |
Unit Weight |
Medium |
Unit Group |
Missile Infantry |
Unit Group Parent |
Missile Infantry |
Recruitment Turns |
1 |
Recruitment Cost |
850 |
Upkeep Cost |
215 |
Unit Size |
80 |
Melee CP |
180 |
Missile CP |
720 |
Equipment
Melee Weapon |
Weapon Size |
|
Weapon Type |
Sword |
Bonus vs Cavalry |
|
Bonus vs Large |
|
Bonus vs Infantry |
|
Weapon Damage |
23 |
Weapon AP Damage |
3 |
Building Damage |
10 |
Missile Weapon |
Projectile Number |
2 |
Effective Range |
135 |
Minimum Range |
|
Marksmanship Bonus |
10 |
Projectile Spread |
1.60 |
Damage |
14 |
Armor-Piercing Damage |
4 |
Base Reload Time |
11 |
Shield |
Missile Block Chance |
0 |