Spellsinger (Shadows) | |
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Wizard |
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1 | ![]() |
1200 | ![]() |
300 |
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Spellcaster |
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Armour | 15 | ||
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Leadership | 60 | ||
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Speed | 40 | ||
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Melee Attack | 40 | ||
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Melee Defence | 34 | ||
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Weapon Strength | 240 | ||
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Charge Bonus | 44 |
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Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
The magical power permeating the forests is bestowed upon those who defend it.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
This unit can cast spells.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.00 |
Acceleration | 4.00 |
Deceleration | 5.00 |
Charge Speed | 4.80 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 120 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | Melee Infantry |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 40 |
Melee Defence | 34 |
Charge Bonus | 44 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 60 |
Bonus Hit Points | 4388 |
Unit Stats | |
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Unit Caste | Hero |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 1200 |
Upkeep Cost | 300 |
Unit Size | 1 |
Melee CP | 600 |
Missile CP |
Melee Weapon | |
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Weapon Size | Medium |
Weapon Type | Sword |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 180 |
Weapon AP Damage | 60 |
Building Damage | 150 |
Armour | |
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Armour Value | 15 |
Shield | |
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Missile Block Chance | 0 |