Glade Lord - Unit | Total War: WARHAMMER II Database Glade Lord - Unit | Total War: WARHAMMER II Database

Glade Lord

ID: wh_dlc05_wef_cha_female_glade_lord_3

Unit

Glade Lord
Hybrid Weapon Specialist
1 2200 550
Forest Spirit
Causes Terror
Scaly Skin
Poison Attacks
6,116
Armour 50
Leadership 70
Speed 46
Melee Attack 48
Melee Defence 40
Weapon Strength 440
Charge Bonus 60
Ammunition 30
Range 190
Missile Strength 380

About

Unit Description

Above pride, vanity and selfish ego there is only Athel Loren.

Historical Description

The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.

Abilities

Soporific Breath

Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.

Prey of Anath Raema

By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…

Arrow of Kurnous

The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.

The Eye of Kurnous

Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Fire Whilst Moving

This unit can fire while on the move.

Strengths & Weaknesses

Forest Spirit

The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.

Poison Attacks

The poisonous attacks of this unit weaken the target's speed and damage.

Scaly Skin

Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.

Causes Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Detailed Stats

Battle Entity Stats
Unit Size Small
Unit Type Man
Hit Points 8
Walk Speed 1.50
Run Speed 4.60
Acceleration 4.00
Deceleration 5.00
Charge Speed 5.60
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 30.00
Ch. Dist. to Pick Target 30.00
Turn Speed 240
Strafe Speed 1.00
Land Unit Stats
Unit Category War Beast
Unit Class Command
Move Action Points 2100
Melee Attack 48
Melee Defence 40
Charge Bonus 60
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 70
Bonus Hit Points 6108
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Hybrid Weapon Specialist
Unit Group Parent Lords
Recruitment Turns 1
Recruitment Cost 2200
Upkeep Cost 550
Unit Size 1
Melee CP 1100
Missile CP 1100

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Axe
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 135
Weapon AP Damage 305
Building Damage 200
Missile Weapon
Projectile Number 1
Effective Range 190
Minimum Range
Marksmanship Bonus 100
Projectile Spread
Damage 196
Armor-Piercing Damage 84
Base Reload Time 8
Armour
Armour Value 50
Shield
Missile Block Chance 0