Glade Lord | |
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Hybrid Weapon Specialist |
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1 | ![]() |
2200 | ![]() |
550 |
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Forest Spirit |
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Causes Terror |
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Scaly Skin |
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Poison Attacks |
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Armour | 50 | ||
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Leadership | 70 | ||
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Speed | 46 | ||
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Melee Attack | 48 | ||
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Melee Defence | 40 | ||
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Weapon Strength | 440 | ||
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Charge Bonus | 60 | ||
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Ammunition | 30 | ||
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Range | 190 | ||
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Missile Strength | 380 |
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Above pride, vanity and selfish ego there is only Athel Loren.
The lords and ladies of Athel Loren have ruled the Wood Elves for millennia. Each highborn is required to keep his domain free from intruders and has the ultimate responsibility over the area of the forest in which his followers dwell. Most often, this is a task that is accomplished by the Highborn's Eternal Guard and Glade Guard, though in more dangerous times, he or she will entreat the spirits of the forest, or even Elves from other regions of Athel Loren, to lend their aid. Though the inhabitants of Athel Loren are as proud as any of the Elven races, they never allow their own hubris to endanger their homeland. The defence of Athel Loren is the one calling that is held above all others. When Athel Loren goes to war, the nobles direct the efforts of its armies, often commanding a varied yet lethal assortment of Elves and forest spirits. In the summer months, when the forest is strong enough to defend itself against most threats, many are caught up in Orion's great hunt. Even so, there are always a handful of able war-leaders who remain within the borders of the wood, ready to defend their home to their dying breath.
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
By all means summon the bloodthirsty Goddess of the Hunt to assist you, but always make sure you thank her afterwards…
The God of the Hunt blesses this arrow so it can travel great distances with unwavering accuracy and terrifying power.
Setting their eye upon the foe, the general imbues their troops with Kurnous' spirit and the will to see his enemies destroyed.
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a leadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
This unit can fire while on the move.
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.
The poisonous attacks of this unit weaken the target's speed and damage.
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and
fear themselves.
Battle Entity Stats | |
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Unit Size | Small |
Unit Type | Man |
Hit Points | 8 |
Walk Speed | 1.50 |
Run Speed | 4.60 |
Acceleration | 4.00 |
Deceleration | 5.00 |
Charge Speed | 5.60 |
Ch. Dist. to Commence Run | 35.00 |
Ch. Dist. to Adopt Pose | 30.00 |
Ch. Dist. to Pick Target | 30.00 |
Turn Speed | 240 |
Strafe Speed | 1.00 |
Land Unit Stats | |
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Unit Category | War Beast |
Unit Class | Command |
Move Action Points | 2100 |
Melee Attack | 48 |
Melee Defence | 40 |
Charge Bonus | 60 |
Melee (Dismounted) | |
Visibility Range | 40 - 1500 |
Spot Tree Distance | 60 |
Spot Scrub Distance | 60 |
Rank Depth | 1 |
Morale | 70 |
Bonus Hit Points | 6108 |
Unit Stats | |
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Unit Caste | Lord |
Unit Weight | Heavy |
Unit Group | ![]() |
Unit Group Parent | ![]() |
Recruitment Turns | 1 |
Recruitment Cost | 2200 |
Upkeep Cost | 550 |
Unit Size | 1 |
Melee CP | 1100 |
Missile CP | 1100 |
Melee Weapon | |
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Weapon Size | Large |
Weapon Type | Axe |
Bonus vs Cavalry | |
Bonus vs Large | |
Bonus vs Infantry | |
Weapon Damage | 135 |
Weapon AP Damage | 305 |
Building Damage | 200 |
Missile Weapon | |
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Projectile Number | 1 |
Effective Range | 190 |
Minimum Range | |
Marksmanship Bonus | 100 |
Projectile Spread | |
Damage | 196 |
Armor-Piercing Damage | 84 |
Base Reload Time | 8 |
Armour | |
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Armour Value | 50 |
Shield | |
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Missile Block Chance | 0 |