Durthu - Unit | Total War: WARHAMMER II Database Durthu - Unit | Total War: WARHAMMER II Database

Durthu

ID: wh_dlc05_wef_cha_durthu_0

Unit

Durthu
Monster
1 1800 450
Spellcaster
Armoured
Forest Spirit
Armour-Piercing
9,828
Armour 110
Leadership 90
Speed 35
Melee Attack 65
Melee Defence 48
Weapon Strength 470
Charge Bonus 40

About

Unit Description

Even the wisest, most ancient of gentle spirits can be bent to violence by savage, unrelenting war.

Historical Description

Durthu is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millennia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and who argued with his fellow Elders that the binding be made permanent. In those days, he was ever a friend to the Children of Isha, always willing to help them broaden their understanding of forest and Weave. Alas, those days are long gone. Centuries of destruction and carnage have taken their toll on Durthu's valiant spirit. He bore witness to the rapacity of blooded life, and of the wanton destruction it has heaped upon his homeland. He has seen untold acres of trees felled for kindling or from simple spite. He has watched, time and again, as the Elves have invited calamity on the forest through an inability to sever their connection to the outside world. Worst of all, he has seen his fellow Elders fall, one by one; some slain by their own foes but most destroyed by the enemies of the Elves.

Abilities

Blessing of the Ancients

The magical power permeating the forests is bestowed upon those who defend it.

Lamentation of Despair

The vines and foliage manifest their rage, bursting forth to entangle and debilitate the foe.

Foe-Seeker

There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Frenzy

Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

Can Cause Fear

This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Can Cause Terror

This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Charge Defence vs. Large

When bracing, this unit negates the charge bonus of any large attacker.

Encourage

This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)

This unit can hide in forests until enemy units get too close.

Woodsman

This unit can pass through trees.

Strengths & Weaknesses

Armour-Piercing

The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Armoured

Armoured units can block damage from any source apart from Armour-Piercing damage.

Forest Spirit

The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came.

Spellcaster

This unit can cast spells.

Detailed Stats

Battle Entity Stats
Unit Size Very Large
Unit Type Giant
Hit Points 8
Walk Speed 2.40
Run Speed 3.50
Acceleration 3.00
Deceleration 4.00
Charge Speed 5.10
Ch. Dist. to Commence Run 35.00
Ch. Dist. to Adopt Pose 35.00
Ch. Dist. to Pick Target 35.00
Turn Speed 60
Strafe Speed 1.00
Land Unit Stats
Unit Category Melee Infantry
Unit Class Command
Move Action Points 2100
Melee Attack 65
Melee Defence 48
Charge Bonus 40
Melee (Dismounted)
Visibility Range 40 - 1500
Spot Tree Distance 60
Spot Scrub Distance 60
Rank Depth 1
Morale 90
Bonus Hit Points 9820
Unit Stats
Unit Caste Lord
Unit Weight Heavy
Unit Group Monster
Unit Group Parent Monsters & Beasts
Recruitment Turns 1
Recruitment Cost 1800
Upkeep Cost 450
Unit Size 1
Melee CP 1800
Missile CP

Equipment

Melee Weapon
Weapon Size Large
Weapon Type Sword
Bonus vs Cavalry
Bonus vs Large
Bonus vs Infantry
Weapon Damage 140
Weapon AP Damage 330
Building Damage 500
Armour
Armour Value 110
Shield
Missile Block Chance 0