|Wild Riders (Shields)|
Galloping to war with Orion, his personal guard bring a calamity to all who stand against them.
The Wild Riders of Kurnous are Orion's personal guard, each as aggressive and impulsive as he. They are fey and dangerous creatures who are no longer truly the Elves they once were. Now and forever, they are a part of the Wild Hunt's eternal glory. In appearance, Wild Riders are throwbacks to the ancient days of the Elves. Their weapons are things of crude iron, or even flint; their ceremonial robes and armour seldom more than the pelts of animals slain during their sacred hunts. Yet there is an otherworldliness and nobility about the Wild Riders that cannot easily be denied; the power of Kurnous flows through them as surely as it does through Orion.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit can hide in forests until enemy units get too close.
This unit can pass through trees.
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
The Elves of Athel Loren gain bonuses to melee defence and accuracy while fighting within the forest.
Units with frenzy cause more damage while their leadership is high.
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
|Battle Entity Stats|
|Ch. Dist. to Commence Run||35.00|
|Ch. Dist. to Adopt Pose||30.00|
|Ch. Dist. to Pick Target||25.00|
|Land Unit Stats|
|Unit Class||Shock Cavalry|
|Move Action Points||2100|
|Visibility Range||40 - 1500|
|Spot Tree Distance||60|
|Spot Scrub Distance||60|
|Bonus Hit Points||95|
|Unit Caste||Melee Cavalry|
|Unit Group||Shock Cavalry|
|Unit Group Parent||Cavalry & Chariots|
|Bonus vs Cavalry|
|Bonus vs Large|
|Bonus vs Infantry|
|Weapon AP Damage||14|
|Missile Block Chance||55|